


World of Warcraft: Wrath of the Lich King World of Warcraft: Mists of Pandaria Fan art, fan, technic, fictional Character png 532x808px 331.52KB.World of Warcraft emblem, World of Warcraft: Legion World of Warcraft: Wrath of the Lich King Warcraft: Death Knight World of Warcraft: Mists of Pandaria, world of warcraft, video Game, warcraft png 565圆65px 451.63KB.World of Warcraft: Mists of Pandaria Coat of arms Emblem Pandaren Logo, shield, sign png 413x418px 273.73KB.Warcraft character illustration, World of Warcraft: Mists of Pandaria Pandaren Blizzard Entertainment Expansion pack, world of warcraft, game, video Game png 1563x1200px 1.17MB.World of Warcraft logo, World of Warcraft: Mists of Pandaria Warcraft III: Reign of Chaos World of Warcraft: Battle for Azeroth RuneScape, World of Warcraft, logo, video Game png 800x326px 468.34KB.World of Warcraft: Mists of Pandaria Warlords of Draenor World of Warcraft: Cataclysm World of Warcraft: Battle for Azeroth World of Warcraft: Legion, world of warcraft, logo, video Game png 1024x1024px 320.61KB.World of Warcraft: Mists of Pandaria Orda World of Warcraft Horde Logo, symbol, world Of Warcraft Mists Of Pandaria, orda png 708x1024px 84.69KB.This post was from a user who has deleted their account.Non-commercial use, DMCA Contact Us Relevant png images I'm guessing you're going to need a decent computer for reflections to appear on the water, my comp probably will. This post was from a user who has deleted their account. Ever made one that didnt look like an ape? I am not experienced in 3d modelling and texturing too, even though i do not work in that department, but i do not think you need any experience to compare a model of a vanilla race to a model of a Vrykul or god forbit a Cataclysm Goblin. The facial textures of the default characters are mostly horrible too. Especially compared to newer character models, like the Vrykul. You can not say the default character models are not in a bad shape. Look at most of the weapons and gear from Wrath, not a big difference in poly count from Vanilla WoW, but leaps and bounds. Comment by Thror on T04:32:31-05:00Īlso, what is with people and poly counts? I model and texture for a living and it's not all about how many polys! Wrath is the perfect example of how well done textures can make even a low poly model look amazing. They still haven't gotten smoother/natural lookin' shorelines down, but I guess I can't expect miracles. A complete revolution in the graphics of the game can cost Blizzard part of it player base. Thus, Blizzard will lose costumers, it is true that WoW graphics are not the best nowadays (but they aren't the worst either).īetter graphics can lead to less costumers. If they improve the graphics of WoW, people who have crappy computers won't be able to run the game. How do Blizzard lose subscribers by allowing a broader amount of computers to run the game? Oh, I see the people who only play a game because of the graphics, they will not be missed. I would've liked a completely new graphic system in WoW somehow, but I suppose Blizzard's either too lazy to do something like that or they think it'll become too hard for computers to run it, which makes the game less playable for some people and therefore they'll lose subscribers. There's still lack of polygons in character 3D models and actual landscape (including objects etc.)īasically the whole game looks crappy nowadays (compared to other games), except for (incoming) water fx and spell effects.

Just changing water fx doesn't make it look any better overall.
